Subject: Re: [stella] Fall Down RC testing From: KirkIsrael@xxxxxxxxxxxxx Date: 25 Sep 2004 14:32:24 -0000 |
> > I did try to make [the computer AI] competitive :) > > It certainly is, and I like that very much. Too often with 2600 games th= > e > computer player isn't all that challenging, [snip] > Something that you have to actually work to beat is ideal. AI on the atari can be a challenge...for JoustPong I knew I had a pretty good, simple algorithm for a challenging but not perfect opponent. And then I added an "easy" mode and purposefully dumbed the guy down...actually I handicapped the computer player by not letting it flap as often as it "wanted" to. Again, depending on ROM-size limitations, you might want to consider an "easy" mode. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com There is no god and Murphy is his prophet
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