Subject: Re: [stella] Atari 2600 BASIC compiler From: Adam Thornton <adam@xxxxxxx> Date: Fri, 8 Jul 2005 10:51:48 -0400 |
On Jul 8, 2005, at 9:25 AM, Kirk Israel wrote: > > One thing that would dramatically increase the games this thing can > do, though wouldn't be trivial to implement, is to somehow allow for > fixed point fractional math. Hmm. Maybe this could be done by a > series of math functions that take 2 of the named integer values for > each 16 bit value (which I think would work well in practice; usually > you're interested in the "integer byte", but want to keep track of the > "fractional byte") So you might have functions like You might want to look at the "Sweet 16" sources for a 16-bit math emulator that Wozniak (Steve, not Adam) did for the Apple ][, if you're going in that direction. Adam Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Atari 2600 BASIC compi, Kirk Israel | Thread | Re: [stella] Atari 2600 BASIC compi, Slor |
Re: [stella] Atari 2600 BASIC compi, Adam Thornton | Date | Re: [stella] 3E + interlace woes, B. Watson |
Month |