Subject: [stella] kernel approach, starfields From: Glenn Saunders <mos6507@xxxxxxxxx> Date: Fri, 19 Aug 2005 00:49:54 -0400 |
I have a question about starfields. If you wanted a starfield where half the stars scroll to the left in one big group and half of the stars scroll to the right in one big group (almost like two schools of fish crossing eachother) how would you go about this? This is not a 3D scroll, just a 2D left and right scroll. You'd probably use M0 and M1, right? What is the best way to reposition missiles in the kernel to generate a random starfield that is both CPU efficient and RAM efficient? My guess is that the scrolling itself could be accomplished similar to how Combat animates, via applying movement every frame without resetting position, and that will take care of the wraparound, so the only challenge is the repositioning in mid-screen. Given this description I bet some of you have an idea which game I'm thinking of here. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] bBasic feature request, Kirk Israel | Thread | Re: [stella] kernel approach, starf, Thomas Jentzsch |
[stella] bBasic feature requests, Glenn Saunders | Date | Re: Re: Re: [stella] Update: "do re, Manuel Rotschkar |
Month |