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[Virtools] Collisions
Anyone have any thoughts on this?
When moving an object or camera through a scene I like to use the per second
function to ensure that the speed of movement is time related rather than
frame rate, BUT on slow computers I find that my collision object jumps
beyond object it should collide with (walls for example) between frames.
How can I retain the same speed of movement whatever the frame rate without
this jumping past the walls effect?
Regards
Richard Haig
The Virtual Experience Company
Phone: 44 (0) 1926 886999
Fax: 44 (0) 1926 888369
Web: http://www.virtualexperience.co.uk
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