Re: [xsl] RandomList.xsl from FXSL-xslt2

Subject: Re: [xsl] RandomList.xsl from FXSL-xslt2
From: Jesper Tverskov <jesper.tverskov@xxxxxxxxx>
Date: Fri, 2 Oct 2009 16:36:04 +0200
Are 5 digits more than good enought to generate random numbers below
1000. Any rule of thumb for how to make the best possible seeds?

format-time(current-time(), '[f][s]')

Cheers,
Jesper







On Fri, Oct 2, 2009 at 2:57 PM, Dimitre Novatchev <dnovatchev@xxxxxxxxx>
wrote:
> On Fri, Oct 2, 2009 at 1:23 AM, Jesper Tverskov <jesper@xxxxxxxxxxx> wrote:
>> Hi List
>>
>> I'm trying to get RandomList.xsl from FXSL-xslt2 working.
>>
>> The test file provided by FXSL, testRandomList2.xsl, works well for
>> shuffling a deck of cards. But the order of the 52 cards is always the
>> same.
>
> This is a FAQ.
>
> You need a seed to generate a sequence of random numbers and if you
> always start with the same seed, you'll always get the same random
> sequence.
>
> In order to have a different seed each time you need it, use the current
time.
>
> For example, if you need to make 100 shuffles, first get a sequence of
> 100 numbers (using the current time as the seed for the generation of
> the sequence).
>
> Then use each of these 100 numbers to generate a shuffle.
>
>
>
> --
> Cheers,
> Dimitre Novatchev
> ---------------------------------------
> Truly great madness cannot be achieved without significant intelligence.
> ---------------------------------------
> To invent, you need a good imagination and a pile of junk
> -------------------------------------
> Never fight an inanimate object
> -------------------------------------
> You've achieved success in your field when you don't know whether what
> you're doing is work or play
>
>



--
Jesper Tverskov

http://www.xmlkurser.dk
http://www.xmlplease.com

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