Re: [stella] Tetris control

Subject: Re: [stella] Tetris control
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Thu, 5 Dec 1996 20:52:16 +0100
>> I think I will implement the Nintendo style, where you could pull the stone
>> down, but stop the fast-falling if you want.
>
>I happen to think the way the arcade did it was best.

I have never played Atari's arcade version. How exactly does it handle this?
And what else is so special about it, that everyone thinks it is the best?
How does the two player mode work, that you mentioned?

>> Full multicolour would require interlacing and I dont thik it would be worth
>> the effort, but I will try the moving piece thing.
>
>It wouldn't necessarily require interlacing.  But it might require
>flicker.  There are lots of advanced sprite routines which could be used.

I was thinking of using five sprites and fill the left half only in one
frame and the right half in the next. Also changing the colour for each sprite,
when it is displayed. That would give ten colours. What other routines are
you refering to?


Ciao, Eckhard Stolberg
2stolber@xxxxxxxxxxxxxxxxxxxxxxxxx


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