Subject: Re: [stella] let's go back to work! From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 6 Mar 1997 14:10:11 +0100 |
At 12:46 -0700 5-03-1997, Nick S Bensema wrote: >>This means that there can be three objects in the same vertical space with >>independent horizontal movement: 2 enemies + player, and without ficker. >I suspect that at least one of those enemies is really a missile, utilizing >clever use of the NUSIZ and HMOVE registers. They sure look like players, >though, don't they? You might be right... they look like players, but they aren't very detailed, so a missile could have been used. Here's what could be very useful: an emulator where you can identify players/missiles. You could press a key on the keyboard, and have sprite 0 drawn red regardless what the program puts into the color register, for example. It shouldn't be difficult to do. An emulator for developers... >Look at Stampede, for example. Those horses >and cattle are plainly wider than 8 pixels, yet have really good horizontal >resolution. Couldn't they be two sprites one next to the other...? Still, there are some games where I really can't understand how they did it. "Road runner": here we have the Coyote, Road Runner and the truck together whith no limits of movement, except for the truck that doesn't move vertically. And no flicker. Ciao, P. -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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