Subject: Re: [stella] Sprites source code From: Bob Colbert <rcolbert@xxxxxxxxxxxxxxx> Date: Fri, 7 Mar 1997 08:36:58 -0600 (CST) |
On Thu, 6 Mar 1997, Nick S Bensema wrote: > >- Do you think that a different way of storing X coordinates might lead to > >a more efficient code during screen drawing? For example: > Though it could be as simple as this: <tech stuff deleted> Nick, what you were talking about was unnecessary, the values that would be stored in the byte are already adjusted after the calcpos routine was called. That routine takes an X coordinate and translates it into the correct rough and fine positioning values. Those can then be combined into a 1 byte value as the original poster stated. Please remember that the code I uploaded is VERY sloppy. I was just winging it, and plan a total rewrite now that the concept is down. Take Care, Bob -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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