Subject: Re: [stella] Programming for Credit From: Chris Pepin <cpepin1@xxxxxxxx> Date: Sat, 22 Mar 1997 15:27:42 -0500 (EST) |
On Fri, 21 Mar 1997 crackers@xxxxxxxxxxxxxxxxxxxxxx wrote: > If you want to have real fun, change the block size and playfield data and > see what kind of pictures you can draw. okay, some questions. 1.) is STA TIM64T some sort of timer? 2.) What does the STA mean? 3.) LDY #$08 ;how many scanlines is each block? LDX #$17 ;number of blocks of data. LDY * LDX = 192! Are these height and width values? I tried messing around with them and ended up with some pretty strange stuff. 4.) Is JMP essentially just a goto? 5.) LDX PF0 What does this code do? 6.) In the values function, are all the .BYTE $00 code lines used to store your graphics? How does this work? 7.) Crackers, didn't you say you had a small program that would let you create graphics for the 2600 instead of having to use graph paper? Well, if anyone can shed some light on these questions, I would be most grateful. Thanks. Chris Pepin cpepin1@xxxxxxxx ************************************************************ Atari 2600 Fun Facts & Info Guide / Maniac Mansion (NES) FAQ Tom Swift Books / http://www.grfn.org/~cpepin1/index.html ************************************************************ -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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