Subject: Re: [stella] another demo (don't say I'm not trying!) From: Lee Seitz <lkseitz@xxxxxxxxxx> Date: Fri, 28 Mar 1997 08:48:52 -0600 (CST) |
Piero Cavina boldly stated: >While on PC Atari it is perfect, I noticed some problems with Stella and >another emulator. Looks like that some lines are "floating", and the whole >image expands and shrinks periodically. That could be caused by the code >taking more time than what I've planned in some critical points, but I don't >understad why this doesn't happen on PC Atari. > >Can you confirm that on a real Atari the image is always steady? I just tried it out last night via Makewav. Pretty impressive. Now I know how games like Taz and Fast Food work. 8) I was going to ask about something which I think is the problem you just mentioned. As sprite 0 passes over the top line of each instance of sprite 1, that sprite 1 moves one (I think) scanline up or down, depending on which way sprite 0 is moving. (That is, as sprite 0 passes each line of sprite 1, sprite 1 moves one scanline in the same direction as sprite 0. Clear as mud, yes?) -- Lee K. Seitz * lkseitz@xxxxxxxxxx * http://fly.hiwaay.net/~lkseitz/ Classic Video Games Nexus Maintainer (fly.hiwaay.net/~lkseitz/cvg/nexus/) Dare to be stupid. Do the Donkey Kong. O- Finger for Geek Code. Live long and prosper. May the Force be with you. Up, up, and away! -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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