Subject: Re: [stella] inv.bin impressions From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) Date: Sun, 13 Apr 1997 18:28:22 GMT |
>Well one thing this demo needs is a way to jazz up the invaders. While the >work that's gone into it is really amazing and a great tutorial no doubt >(haven't peeked at the source code yet), the game itself is just, well, >ho-hum. I'm workin on it.. I'm workin on it =) I haven't released the source code yet, but probably will when I release the game. >Plus, if the object was to make a shooter more like the arcade Space Invaders >than the 2600 version, then it'll really need to have some shields. Hopefully, it will =) >I haven't played it that much, but I've yet to see the saucer make an >appearance. As well, when you fire your short just kind of sticks to the top >of the screen until you fire again. The saucer isn't there yet, but will be eventually. As for the sticking shots, that's because I disable the shot by setting its Y-coordinate to zero, but zero is the top scanline of the screen. That problem will fix itself when I add score display. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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