Re: [stella] MultiSprite... game update (playable!)

Subject: Re: [stella] MultiSprite... game update (playable!)
From: kickass <kickass@xxxxxxxxxxxxx>
Date: Sun, 20 Apr 1997 10:20:15 -0400 (EDT)

On Sat, 19 Apr 1997, Glenn Saunders wrote:

> 
> 
> On Sat, 19 Apr 1997, Eckhard Stolberg wrote:
> > It is much too fast even in the first level. There is no way avoiding collisions
> > with the enemies. You should slow it down dramatically. 
> 
> Avoiding them is the goal?
> 
> Without any scoring yet, I don't know exactly what the objective is.  I do
> think the game needs some work to make it more, erm, exciting.
> 
> It's all so abstract right now.
> 
> I think some more thought should go into the game elements.  Perhaps it
> could evolve into something a little more concrete the way similar games
> like Freeway or Turmoil did.  I do think that he should decide on some
> specific sprite shapes beyond the basic balls.
> 
> As for game control, the only controller that I think could work to get
> you to avoid all of the balls is a trackball (in TB mode).

As a side note, are there ANY 2600 games that work with the trackball in 
trackball mode? Atari advertised Millipede and Crystal Castles as working 
with the trackball, and they do, but only in joystick mode...

Zilla
KDK


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