Re: [stella] MultiSprite... game update (playable!)

Subject: Re: [stella] MultiSprite... game update (playable!)
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Mon, 21 Apr 1997 18:11:35 +0200 (METDST)
At 23.47 19/04/97 +0200, Eckhard Stolberg wrote:

>>Avoiding them is the goal?

>The goal is to destroy all enemies without loosing your life(not implemented

Uh, no, the real goal is to color all the dots, thought killing the balls
will give you most of the points.

You can kill the enemies and score more points, or leave them stuck so that
they're not dangerous. But if you kill them they'll be back after a while
(and they'll be more dangerous - still to be done).
>To destroy an enemy you must set all dots in its row and then touch
>it, when it got stuck. Touching moving enemies reduces your energy and you
>loose a life.

Energy will be restored after each level, so you can just minimize the
number of contacts during a level, you don't necessarily have to avoid them all.


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