Subject: [stella] New Game Development From: David Conrad Schweinsberg <david@xxxxxxxxxxxxxxxxxxx> Date: Sat, 14 Jun 1997 19:15:44 +0100 |
Hi, Just to let you know that yet another person is at work on a 2600 VCS title. I've been getting a feel for the 2600 (in programming terms) since Feb. this year, and after some initial experiments, I'm embarking upon an original title. It is an action/adventure thing, with gameplay perhaps reminiscent of Impossible Mission (but quite different otherwise). I'm intentionally going for quite an ambitious design - I want to try and really stretch the possibilities. The working title is 'Droid', and initial development is in PAL (I'm based in the UK) - and I won't be releasing any preliminary binaries until I've finished setting up my hardware testbed (i.e. until I finish building my SRAM cartridge :-) Timeframes: well, because I'm trying to do so much there is the strong potential that it'll never be finished. I do want to avoid this possibility, so perhaps I'll compromise on some of my ambitions in exchange for an actual release! I'll aim for a release by Spring '98 (re. Glenn Saunders' comment ;-). I'd like to release some preliminaries for gameplay testing purposes - if it is supposed to be 'action' I want to get the dynamics right - this will hopefully happen by August. A project home page will be constructed shortly, and I'll publish details here. As a final comment - it has been really fun getting back into 6502 - but the 2600 is much more mind-bending than anything I did on the Commodore 64. If there happen to be any 2600 developers or enthusiasts in the west London area, who would enjoy 'geeking out' over a couple of pints, send me a message! Happy cycle counting. David C. Schweinsberg -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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