Subject: Re: [stella] New project - RPG engine From: emooney1@xxxxxxxx (Erik K Mooney) Date: Sun, 10 Aug 1997 22:03:42 -0400 |
My mail program had this tagged as replied-to, but I don't see a reply in my "sent" folder... I've had a couple crashes this week and haven't seen any replies to any reply I may have written, so here's another go at it. [quotes are from Glenn] >Are you telling me that the guy who originally wanted to write that >Banked >ROM RPG game has now put out the call on stellalist? That would be >interesting. This is independent from the other guy... I've got a kernel somewhat working, no storyboards / world design or anything like that yet. >If the guy was just talking about a text-only RPG then I'm not really >that >interested. Writing a text-only RPG for a system that huffs and puffs >to >display oversized characters seems like a loser's gamble. > >If he was talking about something a bit more graphical, tiled or >scrolling, like Dragonstomper perhaps, then I'm more interested in the >outcome. I have AD&D experience and could assist in game design if >necessary. Something more graphical... think Legend of Zelda overhead-view broken- into-screens graphics, with separate-screen turn-based battles a la NES Ultima, Final Fantasy or Dragon Warrior. Think Adventure playfields with sprites used as background graphics as well, and a more detailed player character. I'd love some game design assistance.. once I get the player's movements into the kernel and working, I'll see what's up with world design. I haven't seen Dragonstomper, though...can someone describe it for me? >As far as what is possible on the 2600, there are many options >available >with the Supercharger and a random access medium like CDs or >doubleclicking on BINs for multiloads. Well, I don't like the delay that'd be inherent in Supercharger loads.. I'd have to load every few screens at best, and always at points like entering and exiting battles. Plus, you need extra hardware for it (CD player or PC), not just a plug-and-go like other 2600 games. >And of course, by using random access mass storage, you realistically >have >99 tracks available for CD (more if you use a CD changer), or an >infinite >number available if you load off a PC/MAC/Amiga. I can fit a decent sized world into 16k, with lots of repetition of stuff, but I think the repetition will blend into the background enough so it's not obnoxious. Possibly, I can use Chris Wilkson's 128k mega-cart design, which would also have 16k battery-backed RAM... problem there is that I don't have an EPROM burner, eraser, or a cart. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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