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Subject: Re: [stella] New project - RPG engine From: emooney1@xxxxxxxx (Erik K Mooney) Date: Sat, 2 Aug 1997 20:26:17 -0400 |
>This is an ambitious project, but maybe not as difficult as it might >seem. >Yours is for sure the only correct approach to the problem: FIRST, >learn >the 2600, THEN design an RPG that can be done :-) >It would be the perfect type of game for the Supercharger... isn't it >strange that Glenn didn't say anything about this? :-) Actually, the Supercharger doesn't seem all that necessary... 16k looks like it'll fit pretty much the whole thing, and I really don't see needing more than the 128 bytes of RAM, or the 256 available with a Superchip at the most. Possibly I'll do a sequel with the Supercharger, using much of the same kernel. >>A text-display routine would be helpful... > >Isn't there such a routine in the Stella CD?! I don't have the Stella CD :) I'm thinking along the lines of the 12-column routine used in "Dark Mage" by whoever it was a little while back on this list... was that type of thing on the CD? -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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