Re: [stella] New project - RPG engine

Subject: Re: [stella] New project - RPG engine
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Sat, 2 Aug 1997 23:42:33 -0700 (PDT)
On Sat, 2 Aug 1997, Piero Cavina wrote:
> the 2600, THEN design an RPG that can be done :-)
> It would be the perfect type of game for the Supercharger... isn't it
> strange that Glenn didn't say anything about this? :-)

I think I missed the original message.

Are you telling me that the guy who originally wanted to write that Banked
ROM RPG game has now put out the call on stellalist?  That would be
interesting.

If the guy was just talking about a text-only RPG then I'm not really that
interested.  Writing a text-only RPG for a system that huffs and puffs to
display oversized characters seems like a loser's gamble.

If he was talking about something a bit more graphical, tiled or
scrolling, like Dragonstomper perhaps, then I'm more interested in the
outcome.  I have AD&D experience and could assist in game design if
necessary.

As far as what is possible on the 2600, there are many options available
with the Supercharger and a random access medium like CDs or
doubleclicking on BINs for multiloads.

You could store graphical splash pages as separate loads.  These could be
done in Suicide Mission stipple graphics.  Jim Nitchals even seems to
think that you could squeeze several frames of animation into one load.

And of course, by using random access mass storage, you realistically have
99 tracks available for CD (more if you use a CD changer), or an infinite
number available if you load off a PC/MAC/Amiga. 

Game depth is therefore pretty infinite, although level-based or
area-based in which areas "reset" if you revisit them.



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