Subject: Re: R: [stella] PCMSG 2.3 (almost FINAL!, now I need a NAME) From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg) Date: Wed, 13 Aug 1997 15:30:28 +0200 |
>Thus, I've added a control for border-bounce: switch Player 1 difficulty to >"Novice" and the ship won't bounce, switch to "Expert" and it will bounce >again! :) After playing some more, I got used to the controls. But that bounce of thing still annoys me, so I think the ability to switch it off is a good dicision. >> When you catch a crystal, you shouldn't be set back a bit. > >Uhu? Are you sure? This doesn't happen either on my PAL tv and on emulators >(PCAtari, Stella 0.7)! Sorry, you are right. The player is set to the left, when he fires in any direction. Was that intentional? >Hmmm, if you press the button for a short time a single shot is fired... >however, it was easy to do, then... swith player 2 difficulty to "Expert" >for single shot fire! Maybe that time is just too short for me. I can only get single shots in one line if I move up or down when firing. Can't you make the time between the two shots a couple of frames longer. >The difficulty of destroying the asteroids is part of the challenge of the >game: when you can't destroy one, and it gets too near, you must escape >before it's too late. Any chance of making the harder to destoy asteroids a different colour for casual action game players like me? :-) Ciao, Eckhard Stolberg -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: R: [stella] PCMSG 2.3 (almost F, Glenn Saunders | Thread | [stella] Status: RESCUE.BIN, Greg Troutman |
[stella] Status: RESCUE.BIN, Greg Troutman | Date | Re: [stella] Status: RESCUE.BIN, Eckhard Stolberg |
Month |