Subject: R: R: [stella] Status: RESCUE.BIN From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx> Date: Thu, 14 Aug 1997 21:18:13 +0200 |
> Da: Nick S Bensema <nickb@xxxxxxxxxxxx> > A: Piero Cavina <p.cavina@xxxxxxxxxxxxx> > Oggetto: Re: R: [stella] Status: RESCUE.BIN > Data: mercoledì 13 agosto 1997 23.43 (Nick mailed this to me privately, or maybe he forgot to do a "reply to all", but I think it's interesting for the whole list...) > This brings to mind another 2600-esque trick played on the Commodore 64, > this time not to make up for a lack of sprites but a lack of color. The > game "Creatures" created "grayish" versions of colors by interlacing them. > Perhaps you could do the same to certain objects in order to make up for > the shortfalls of the 2600's palette; there is also no grayish-purple > in the TIA. Though on emulators, the difference in sync rates would > "give it away". Ciao, P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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