Subject: Re: R: R: [stella] New project - RPG engine From: "Matthew B. Vigor" <mumbv@xxxxxxx> Date: Thu, 14 Aug 1997 23:50:10 -0500 (CDT) |
On Thu, 14 Aug 1997, Piero Cavina wrote: > Break the game in a number of 4k parts that could be put on single carts, > but subordinate the playing of any part >1 to the entering of an access > code that is revealed at the end of the previous part. > The code should also be a packed representation of various game parameters > (strenght, weapons, inventory...) that have to be transferred to the new > part of the game. > Survival Island worked more or less this way. > I don't really know if this would be feasible, but I think it's worth some > thoughts. > > Ciao, > P. In theory, this sounds great. A 32-in-1 multicart with dipswitches could be made with 32 4K game sections on it, each accessed by a code. There's your 128K game. +++++++++++++++++++++++ ===== Matt VIGOR ++++++ ========================= + Matthew B. Vigor | http://home.earthlink.net/~mumbv/index.html = + P.O. Box 6073 | Best place to reach me: MB-Vigor@xxxxxxx = + Macomb, IL 61455-6073 | Send a copy of this e-mail with snail-mail. = -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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