Subject: Re: [stella] Duel Arena From: jimn8@xxxxxxxxxx (Jim Nitchals) Date: Fri, 29 Aug 1997 03:01:59 -0700 (PDT) |
> > The SID chips can do reasonable digital audio? Under direct CPU control, it sure can. > be hundreds more K than a C64 has for memory. It's got to play at at > least 8-bit 22khz for the Supercharger to read it. That's thinking in terms of samples, but if the waveform is generated on the fly, a single bit is good enough (and the C-64 has 4 bits/channel to work with.) Screen and sprite DMA trash the timing, so those and interrupts *MUST* be disabled to get 100% clean sampled sound. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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