Subject: Re: [stella] Duel Arena From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Thu, 28 Aug 1997 19:58:36 -0700 (PDT) |
On Thu, 28 Aug 1997, Robin Harbron wrote: > assembler, Turbo Macro Pro/Style. I'll have to do a port of > makewav... but that looks pretty simple. .wav players are no > problem. But more ideal would be a fully integrated package... The SID chips can do reasonable digital audio? The WAV files alone would be hundreds more K than a C64 has for memory. It's got to play at at least 8-bit 22khz for the Supercharger to read it. > I'd like to skip the .wav part all together, just assemble, > and then have a routine that "plays" the object code out into > the Supercharger, without the big .wav file inbetween... we'll > have to see, but apparently an old Apple II system did it this way. That's right. I suppose if you generate the waveform on the fly that even simple sound hardware like the Apple II will suffice. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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