[stella] lightning effects

Subject: [stella] lightning effects
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Tue, 2 Sep 1997 22:23:33 -0700 (PDT)
On Tue, 2 Sep 1997, Erik Mooney wrote:
> Doesn't Missile Command do just that?

I think the best example of this would be Jedi Arena.

When the seeker ball charges up and goes crazy, it generates one of the
most dynamic 2600 displays ever, with some of the most frantic sound
effects.

Definitely an underrated game, IMHO.




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