Subject: Re: [stella] Wanted: Buff 2600 programmer for new game! From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Tue, 2 Sep 1997 22:22:53 -0700 (PDT) |
On Wed, 3 Sep 1997, kickass wrote: > Hi, I've got a game I want to make for the 2600, but assembly (especially > 2600 line-by-line,) is currently a bit out of my league. I am very adept I'd strongly encourage someone to work with this guy. The reason being that there may be people on this list who are good coders, but not necessarily good game designers. The two do not necessarily always coexist!! Sometimes it's best to focus on your strengths and allow others to help you in your weaker areas. There is also a trend that hobby game programmers fall into of always defaulting to a clone of a preexisting game vs. a totally original title. For instance, John Dondzilla writes great games for the Vec, but _ALL_ of them are clones, not originals. There is something to be said for originality, which would be quite refreshing on an old console. So I would encourage you to consider working with him. I understand that the 2600 is a system where one person can write a game from scratch without any help, but even the best games, though authored by only one person, was a team effort and benefitted from the shared routines, advice, and playtesting of coworkers. Why not give it a try? -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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