|
Subject: Re: RE: [stella] Duel Arena From: crackers@xxxxxxxx Date: Wed, 3 Sep 1997 11:52:59 -0400 (EDT) |
In article <19970902153506844.AAA276@xxxxxxxxxxxxxxxxxxxxx>, you wrote:
>>>>That's right. I suppose if you generate the waveform on the fly that even
>>>>simple sound hardware like the Apple II will suffice.
>
>I tried writing a "playbin" for the Apple II and didn't have a whole lot of luck, didn't stick with it for long though.
>
>The tone generating routines are already in the ROM of the Apple, since the Apple has/had (some models) a cassette port.
>
>I also tried writing it for the 2600 using a waveform, then setting a delay and modifying the waveform, but each time you did, the speaker clicked. Since then I realized that there is a "speaker click" sound on the 2600, that could use the same algorithm (or similar) as that in the Apple ROM. Never did anything about it, but if I were inclined to, that's where I'd start.
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Hey gang... I just realized something that might make things easier for
people trying to develope a C-64 development tool for the 2600....
Why not use the C-64's datasette instead of the SID chip? There must be
some way to control the data sent to the cassette port in such a way that
it will make acceptable supercharger tapes.
CRACKERS
(Just an idea from hell!!)
--
Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\
*NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/
Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/=
--
Archives updated once/day at http://www.biglist.com/lists/stella/archives/
Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Duel Arena, Robin Harbron | Thread | RE: [stella] Duel Arena, A. |
| Re: [stella] Horizontal Positioning, crackers | Date | Re: [stella] Supercharger tape spec, Glenn Saunders |
| Month |