Subject: Re: RE: [stella] Duel Arena From: crackers@xxxxxxxx Date: Wed, 3 Sep 1997 11:52:59 -0400 (EDT) |
In article <19970902153506844.AAA276@xxxxxxxxxxxxxxxxxxxxx>, you wrote: >>>>That's right. I suppose if you generate the waveform on the fly that even >>>>simple sound hardware like the Apple II will suffice. > >I tried writing a "playbin" for the Apple II and didn't have a whole lot of luck, didn't stick with it for long though. > >The tone generating routines are already in the ROM of the Apple, since the Apple has/had (some models) a cassette port. > >I also tried writing it for the 2600 using a waveform, then setting a delay and modifying the waveform, but each time you did, the speaker clicked. Since then I realized that there is a "speaker click" sound on the 2600, that could use the same algorithm (or similar) as that in the Apple ROM. Never did anything about it, but if I were inclined to, that's where I'd start. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Hey gang... I just realized something that might make things easier for people trying to develope a C-64 development tool for the 2600.... Why not use the C-64's datasette instead of the SID chip? There must be some way to control the data sent to the cassette port in such a way that it will make acceptable supercharger tapes. CRACKERS (Just an idea from hell!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ *NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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