Subject: RE: [stella] Duel Arena From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx> Date: Wed, 03 Sep 1997 07:52:39 -0500 |
>Reply to your message of 9/2/97 3:53 PM >BTW, Bob, I've noticed a few things from the raw >output: >The Supercharger Notes by Christopher Salomon say that the header >is a series of $AA's, while makewav puts out $55's. I realize >this is 10101010 and 01010101, does the Supercharger care which >if it starts on a 0 or a 1? And the Notes state that there should >be a 0 byte following the header, while Makewav puts just an >extra bit? Is that why the last byte of the header is a $54 >(01010100)? Well, the SC looks for a series of 1's and 0's for the header tone. Yes, an $AA is 10101010, and adding an extra 0 bit would be just fine, but a series of $55's and then a $54 is so much easier to implement :) It's the same thing though. At any rate, I believe that the $55 was used originally because the value used for checksums in the tape format is $55. Bob Wanna write a game for the Atari 2600? Check out http://www.novia.net/~rcolbert -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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