Subject: Re: RE: [stella] If it's not one thing it's another. From: crackers@xxxxxxxx Date: Fri, 5 Sep 1997 02:05:48 -0400 (EDT) |
In article <199709041015.MAA00740@xxxxxxxxxxxxxx>, you wrote: >- I would recommend to write a demo with a sprite alone first, then try to >add other things like a playfield. That may be easier than adding a sprite >to a playfield-only program, so that you can concentrate on the >sprite-related probles. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ That sounds like a good idea. Playfield stuff is much easier than the sprites. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >- your code seems too hmmm.... "spaghetti" :) ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ That's putting it nicely. Seems more like a big ball of angel hair pasta to me. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >- it is usually very useful to have to deal with powers of two... so a good >height for a sprite is 8 scanlines. This isn't really true for the following >demo, but it's a wise choice in general. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Sounds like a plan. Thanks! I'll look through the example tonight and see what I can do with it. CRACKERS (Cleaning crew from hell!!!!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ *NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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