Subject: [stella] The art of optimizing... From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx> Date: Sat, 13 Sep 1997 18:43:49 +0200 |
Piero Cavina wrote: >_There_ _is_ _no_ _space_ _for_ _anything_ _anymore_ . >Don't even say that, I've already done a lot of optimization. >I'm saving 10 bytes or so to fix eventual bugs. > > ***************************** > *I can't add any new feature* > ***************************** Really? Even if Jim Nitchals comes out with an optimized version for 80+ bytes? :-) Yep, it happened, and it was a big shame for me (I told him he couldn't have cut more that 20 bytes!) but then I could add some new nice features (enemies carry away the stolen pearls, you can shoot them to rescue your pearls, pearls that you can't rescue mutate into a new enemy type, plus a new graphical effect... Eckhard, the story needs an update :-) I will post this *@#!!?X* very-almost-semi final version tomorrow. P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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