Subject: Re: R: [stella] ethics From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sat, 13 Sep 1997 10:04:21 -0700 (PDT) |
On Sat, 13 Sep 1997, Piero Cavina wrote: > hmmm... couldn't a pirate could buy a copy, record/sample the audio signal > and turn this into a .bin again...? The only utility out there to do this is tape2bin and it's MAC-only and was only on the Supercharger CD. I don't think this would happen. And WAV is not a viable piracy file format, IMHO. My point is that some people won't program for the 2600 because they can't make money. If there really is a lot of interest in playing these games, then there is money to be made if it's done properly. A utility that at least hinders piracy could make .BINs commercially viable distribution as well. > Sincerely, I like what Bob Colbert has done with Okie Dokie. It would be odd, though having a free 6K version that is better than the $ 4K version, in which case the cart won't seem like such a great deal. > This is exactly the opposite of Ed's choice, which I respect but don't > really agree with. I may be wrong, and this is especially a matter of > preferences, but I prefer the fact that my game can be enjoyed by the > largest number of classic videogames enthusiasts, to the money I could make > from it if it wasn't free. I am in the middle. I would prefer stellalist to be about shareware games. Freely distributable 4-6K (or multiload) .BINs, but with a plea for shareware donations. That's why I've been on the .BIN side of the cart vs. bin debate. I think that SC .BINs are the superior programming environment and the more convenient distribution format. But I recognize the lack of tangibility of them. However, it's true that the entire world is moving more and more towards virtuality. Online manuals, online everything. But I recognize the higher production value of a cartridge (or physical CD) and manual. There should still be a way to get a pleasing manual. Bill Heineman was working on a new file format for his emulator that would embed it with all the artwork and manual stuff. I believe it was going to be in HTML format. This may be a good way to go. > There's also another problem with commercial-only projects...: how could > one share with the other people on this list the code he's working on, if > it can't be distributed? The only option would be to make stella a private list so that only other developers (that you trust) could sample the code. Sometimes I regret how the archive is publically available for this reason. It kind of defeats the purpose of a mailing list being available only to subscribers. For instance, if I post source code to a game that I got from my interviews which isn't technically PD, I'd like this to be only for the eyes of developers and I wouldn't want it to wind up on every 2600-related site out in the open. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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