RE: [stella] video memory

Subject: RE: [stella] video memory
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Tue, 16 Sep 1997 13:24:04 +0100
At 8:20 -0500 15-09-1997, Robert "A." Colbert wrote:

>>Reply to your message of 9/15/97 7:46 AM
>>crackers@xxxxxxxx wrote:
>>> I've been toying with the idea of using the ram in the supercharger as
>>> video memory.
>>Isn't this what Bob did with his Sketch program?  Bob - in
>>general terms, how did you do that?
>Yes, it's exactly what I did.  I used a large chunk of RAM as the video
>memory and the Kernel just goes down the screen and draws what is in RAM.
>I was
>able to add the ball graphic as the "cursor" but nothing else, there isn't a
>whole lot of time.  I initially had intended to use the Kernel as a vector
>graphic engine, but came to the realization that there just wouldn't be
>enough time to draw lines, or a lot of them anyway - writing to the SC RAM
>is time consuming.

Is that the same technique used in Suicide Mission? (btw - I'm not saying
that you've copied...)
The biggest problem with it is the lack of colors...


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