Subject: RE: [stella] video memory From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Tue, 16 Sep 1997 13:24:04 +0100 |
At 8:20 -0500 15-09-1997, Robert "A." Colbert wrote: >>Reply to your message of 9/15/97 7:46 AM >>crackers@xxxxxxxx wrote: >> >>> I've been toying with the idea of using the ram in the supercharger as >>> video memory. >> >>Isn't this what Bob did with his Sketch program? Bob - in >>general terms, how did you do that? > >Yes, it's exactly what I did. I used a large chunk of RAM as the video >memory and the Kernel just goes down the screen and draws what is in RAM. >I was >able to add the ball graphic as the "cursor" but nothing else, there isn't a >whole lot of time. I initially had intended to use the Kernel as a vector >graphic engine, but came to the realization that there just wouldn't be >enough time to draw lines, or a lot of them anyway - writing to the SC RAM >is time consuming. Is that the same technique used in Suicide Mission? (btw - I'm not saying that you've copied...) The biggest problem with it is the lack of colors... P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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