Subject: Re: [stella] Multi demo - the latest version From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Tue, 16 Sep 1997 13:28:56 +0100 |
At 8:52 -0500 15-09-1997, Robert "A." Colbert wrote: >Hi, > Here is the latest version of my multi-sprite demo. It may not >look all that different, but there are some MAJOR changes. This program is DANGEROUS! If you will comment the code and make it easily recyclable then LOTS of games could be written around it...! :-) BTW, could you explain shortly how the non-kernel part works? I bet that you sort the y-coordinates and build a table of flags that say which sprites collide... but when there's a collision, how do you decide which "colliding" sprite must be drawn in the next frame? Also, how much RAM does the algorithm need? There must be some arrays... P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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