Re: [stella] Oystron 2.8

Subject: Re: [stella] Oystron 2.8
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Tue, 23 Sep 1997 16:05:36 +0200
I think you are overdoing the difficulty a bit in this version.
After playing the previous versions quite a bit it wasn't that
hard for me, but a novice player might get frustrated with it.

The blocky aliens should be a lot easier to kill. When they start
pushing the pearls up, you have to go right after them. During 
that time all other aliens and bombs can remove your pearls.
This is like erasing the playfield randomly. Since the blocky
aliens have such a big impact, it takes much too long to get rid 
of them.

Also the warp mode should be slower, at least in the early levels.
The waves of oysters are apearing randomly and also moving at 
different speeds. Therefore it is pretty hard to avoid them, when
the ship has speedup/slowdown movement. I think the current version
is too fast for moneuvering through the aliens, especially when
the warp mode starts pretty unexpected out of a different game mode.

The bomb mode shouldn't have autofire. When you move around with 
the button pressed, a bomb is set in every square, that you move 
over. I think it would be better, if you have to press and release
the button for each bomb individually.

Ciao, Eckhard Stolberg

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