Subject: Re: [stella] Does this look right? (clock) From: Chris Wilkson - MCD <cwilkson@xxxxxxxxxxxxx> Date: Wed, 1 Oct 1997 16:06:54 -0700 (PDT) |
>Well, I'll need a clock for my virtual pet game, and unfortunately the >2600 does not have a time clock like the C-64. But I'm hoping this code >(stuck first thing into the overscan) will accomplish my time keeping >needs. Is there an easier way to do this? Try this. Frames, seconds, minutes, and hours count down instead of up. You can deal with this later. Days count up. -Chris START LDA #60 ; 50 for PAL DEC FRAMES BNE END STA FRAMES ;LDA #60 ; uncomment for PAL DEC SECS BNE END STA SECS DEC MINS BNE END STA MINS LDA #24 DEC HOURS BNE END STA HOURS INC DAYS END ... ... ... -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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