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Subject: Re: [stella] Does this look right? (clock) From: Chris Wilkson - MCD <cwilkson@xxxxxxxxxxxxx> Date: Wed, 1 Oct 1997 16:06:54 -0700 (PDT) |
>Well, I'll need a clock for my virtual pet game, and unfortunately the
>2600 does not have a time clock like the C-64. But I'm hoping this code
>(stuck first thing into the overscan) will accomplish my time keeping
>needs. Is there an easier way to do this?
Try this. Frames, seconds, minutes, and hours count down instead of up.
You can deal with this later. Days count up.
-Chris
START LDA #60 ; 50 for PAL
DEC FRAMES
BNE END
STA FRAMES
;LDA #60 ; uncomment for PAL
DEC SECS
BNE END
STA SECS
DEC MINS
BNE END
STA MINS
LDA #24
DEC HOURS
BNE END
STA HOURS
INC DAYS
END ...
...
...
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