Re: [stella] Does this look right? (clock)

Subject: Re: [stella] Does this look right? (clock)
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 2 Oct 1997 17:57:32 +0100
At 16:06 -0700 1-10-1997, Chris Wilkson - MCD wrote:

>>Well, I'll need a clock for my virtual pet game, and unfortunately the
>>2600 does not have a time clock like the C-64. But I'm hoping this code
>>(stuck first thing into the overscan) will accomplish my time keeping
>>needs. Is there an easier way to do this?
>Try this.  Frames, seconds, minutes, and hours count down instead of up.
>You can deal with this later.  Days count up.

A problem with this clock is that it counts seconds, minutes and hours in
hex and this means a conversion to BCD in case you want to display it.


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