Subject: [stella] 2600 Digital Clock (Demo 1) From: CRACKERS <crackers@xxxxxxxx> Date: Fri, 3 Oct 1997 14:24:04 -0400 (EDT) |
Okee Dokee... I went through the code today with well rested eyes and discovered all sorts of fatigue related blunders. The clock should theoretically now function. In this demo version it's a simple 24 hour clock. I'll clean it up later and make it a 12hour AM/PM clock. But for the virtual pet a 24 hour clock will do. I've been thinking of making a clock cartridge (I'll work on it after I finish the virtual pet) for the 2600. It'll have an alarm and chime feature. And maybe when the numbers change there'll be a special animation. (Pac Man eats the old numbers or a space invader zaps them or something). But right now I'm just going to let this clock programme run for a little while to see how accurately it keeps time. I'll post the source code for this in a wee while. Just don't make fun of my screen kernal ;) It's not very fancy, but since this programme doesn't do much I kept it as simple as possible. Up and Down changes the hours. Left and Right changes the minutes. CRACKERS (I'm glad that that's overwith from hell!!!)
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