Subject: [stella] Design decisions From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Wed, 10 Dec 1997 10:01:32 -0800 (PST) |
On Wed, 10 Dec 1997, Piero Cavina wrote: > OK, now things are becoming interesting.. I still think that you'd better > go further than the simple shooting concept... after all Oystron would be > much less interesting whithout the collect-and-defend-the-pearls part. Yes, but the 2600 never had a Sabateur(sp?) game. I remember this on the Apple II. It's a classic. This and Lode Runner should both be done. I know someone is working on Jumpman which is similar... I just think the gun platform Bob's designing looks a lot bigger and klunkier than what I remember of the Apple II version. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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