Subject: Re: [stella] INV21 comments From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Tue, 13 Jan 1998 08:44:59 -0500 (EST) |
> But wouldn't an explosion taller than the missile be more difficult do do? > The changes I've done for this result have been very easy. Uhmh... (yes I actually made a noise like that while thinking about what to say about this :) )... Making the missile taller in any way would be very difficult, especially during the invaders kernel. > >one nitpicky thing I'm worried about is that I can't shoot until the > >explosion is over. is that accurate to the game? > > Probably it's not accurate, but it's the only choice, since we're doing two > things with the same object.. The original had a forced delay between shots, which I approximated in this version. The best way to handle this might be to eliminate the delay (yeah, that part is a big mess too :) ), but keep the explosion - as soon as the explosion is done, let the player fire again. And keep the difficulty switch toggle between auto and manual fire if possible, cause I like that :) -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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