Subject: Re: [stella] INV21 comments From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Tue, 13 Jan 1998 07:36:57 -0700 (MST) |
>>I imagined the missile being not quite as tall and sort of staggering around >>the center of the exploding invader. But this looks good... > >But wouldn't an explosion taller than the missile be more difficult do do? >The changes I've done for this result have been very easy. No, the explosion-missile would be _less_ tall than the shooting-missile, and flicker around the area where the invader once was. >>one nitpicky thing I'm worried about is that I can't shoot until the >>explosion is over. is that accurate to the game? > >Probably it's not accurate, but it's the only choice, since we're doing two >things with the same object.. But since it is flashing, there is the (hardware) possibility of interlacing it with a new missile. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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