Re: [stella] adventure

Subject: Re: [stella] adventure
From: Ruffin Bailey <rufbo@xxxxxxxxxxx>
Date: Tue, 13 Jan 98 09:45:23 -0500
>This family of games (and you may want to include Raiders as the final
>evolution although it kinda goes beyond it) are, to me, what symbolize the
>uniqueness of the 2600 and its game catalog in the way that, for instance,
>Star Raiders symbolizes the Atari 8-bit.
>
>Many other popular 2600 titles were arcade ports, not originals, even
>things like Combat which was Tank and Jet Fighter, but Adventure was
>original.  Warren claims it was based on a teletype adventure game, but
>with the move to a graphical format, it's a totally different genre
>altogether.

Okay, so what is it about Star Raiders on the 2600 that makes it not 
representative of the 2600's catalog?  I realize few games reached the 
level of SR on the 2600, but wow! what a game.  I've never played another 
version of SR, but the 2600 version certainly led me on to games like 
Elite and Privateer.  There was nothing quite like limping back to a 
Starbase with flicking shields and merely one photon blaster working, and 
that only intermittently.

But back to my line of reasoning behind my question:  What exactly about 
Star Raiders for the 8-bits is it that you see rendered in a way that the 
2600 can't?  I'm looking more along the direction of, "What is it that 
the 8-bit SR had that one should not include in a 2600 programming 
mindset?"  Does that make sense?  :^P

Thanks,

Ruffin "Nebulous" Bailey
rufbo@xxxxxxxxxxx

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