Re: [stella] Repository

Subject: Re: [stella] Repository
From: Howie Uman <howieu@xxxxxxxxxxx>
Date: Sun, 22 Feb 1998 22:26:37 -0500
So, what you're saying is we need a macro compiler???

Howie

At 12:39 PM 2/22/98 -0700, you wrote:
>> 1- learn the basic concepts from the programmer's guide. And I mean
>> "basic": don't waste time on VDEL, for example! What's the use of VDEL,
>> anyway? ;-)
>
>It's my understanding that when VDEL is enabled, a player's graphics don't
>change immediately when its data register changes; it waits until the
>next write to player data before it makes the change.  This was intended 
>to allow single-scanline positioning in double-scanline kernels, but
>its most common use is in six-digit scoring routines.
>
>I once thought, maytbe it would be a good idea to study Rob Colbert's notes
>and produce a text file explaining it, but then I figured, this type of
>code is usually just copied straight from disassembled listings anyway.
>Perhaps I (or someone who can beat me to it) should write a tutorial on
>stealing code from 2600 games, starting with six-digit scores.
>
>When half of it is playing around with a basic kernel and the other
>half is ripping off David Crane, it'll be a cinch getting started.
>
>
>--
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>Don't post pirate BINs to Stellalist.  Be a programmer, not a pirate.
>Write the best game, win framed autographs of famous Atari alumni!!
>
>

                 +------------------------------------------+  
                   Pivonka to Bondra, Bondra to Howie,
                   Howie SHOOTS!  HE SCORES!!!!  Go Caps!!!!

--
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
Don't post pirate BINs to Stellalist.  Be a programmer, not a pirate.
Write the best game, win framed autographs of famous Atari alumni!!

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