Subject: Re: [stella] Repository From: Howie Uman <howieu@xxxxxxxxxxx> Date: Sun, 22 Feb 1998 22:26:37 -0500 |
So, what you're saying is we need a macro compiler??? Howie At 12:39 PM 2/22/98 -0700, you wrote: >> 1- learn the basic concepts from the programmer's guide. And I mean >> "basic": don't waste time on VDEL, for example! What's the use of VDEL, >> anyway? ;-) > >It's my understanding that when VDEL is enabled, a player's graphics don't >change immediately when its data register changes; it waits until the >next write to player data before it makes the change. This was intended >to allow single-scanline positioning in double-scanline kernels, but >its most common use is in six-digit scoring routines. > >I once thought, maytbe it would be a good idea to study Rob Colbert's notes >and produce a text file explaining it, but then I figured, this type of >code is usually just copied straight from disassembled listings anyway. >Perhaps I (or someone who can beat me to it) should write a tutorial on >stealing code from 2600 games, starting with six-digit scores. > >When half of it is playing around with a basic kernel and the other >half is ripping off David Crane, it'll be a cinch getting started. > > >-- >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://www.biglist.com/lists/stella/stella.html >Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. >Write the best game, win framed autographs of famous Atari alumni!! > > +------------------------------------------+ Pivonka to Bondra, Bondra to Howie, Howie SHOOTS! HE SCORES!!!! Go Caps!!!! -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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