Subject: Re: [stella] Re: the big sprite|
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 09 Apr 1998 18:12:07 +0200
At 00:34 09.04.98 GMT, you wrote: >Looks lousy on the emulator, as most flickered objects do, but looks quite >decent on the real thing. (another incentive for people to buy a cart, if >Eckhard or anyone makes a game out of this :) ) If I would try to make this into a game, the biggest problem for me would be that I can't do a test cartridge for myself to try the game out on a real VCS. That and the fact, that my graphics would probably look like Froggo Karate. :-) >Great :) BTW, it looks like the players can't move into the leftmost two >pixels of the screen - is this because the joystick-read code doesn't allow >it, or because the display routine doesn't work in that case? It's only one pixel and you can't move there, because I was too lazy to implement that. I use Jim's single cycle delay routine for positioning with three pixels for each cycle. To use the last pixel too, I would have had to implement some extra checks for that case. >There's also another issue we haven't touched - how do you do controls for >high punch, high kick, low punch, low kick, and block with only one >button?! :) If the 17 possibilities, that a one button joystick offers are not enough, we could use Budokan's control scheme. Moving the stick to any of the 9 possible positions would start some basic movements like stepping or bending to the sides or jumping etc. If you press the button during that movement and press the stick in a different position, some special attack would be startet. Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!