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Subject: Re: [stella] sexp8.bin Multi-Japanese Sprites. From: Chris Cracknell <crackers@xxxxxxxx> Date: Sat, 18 Apr 1998 13:12:17 -0400 (EDT) |
In article <354eab0f.294439137@xxxxxxxxxxxxxxxxxxxxxxx>, you wrote:
> sta WSYNC ;begin scanline
> ldx Player0Pos ;+3 3
> lda HorzTable,X ;+4 7
> sta HMP0 ;+3 10
> and #$0F ;+2 12
> tax ;+2 14
>P0 dex ;+2 16
> bpl P0 ;when branch not taken: +2 (18 + x*5)
> sta RESP0 ;(21 + x*5)
> sta WSYNC
> sta HMOVE
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By george I think I got it... it's the same routine that Eckhard posted.
right?
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>To: stella@xxxxxxxxxxx
>From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
>
> STA WSYNC
> LDA position
> STA HMP0
> AND #$0F
> TAY
>L: DEY
> BPL L
> STA RESP0
> STA WSYNC
> STA HMOVE
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Well it's a little different at the beginning, but esentially the same.
Now I see, it's all so simple now.
A child could do it, Jim. A child could do it.
Well... once they get the positions table that is.
CRACKERS
(Brain, brain, and brain, what is brain from hell!!!?)
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