Subject: Re: full-screen color playfield (was Re: [stella] Classic people in Next Generation mag) From: Chris Wilkson <cwilkson@xxxxxxxxxxxxx> Date: Sun, 19 Apr 1998 17:32:52 -0700 (PDT) |
> Perhaps every odd scanline should concentrate on matching blue and green > values against everything, and every even scanline should concentrate on > matching red values against everything. > > In the easiest implementation, what you'd get is something similar to > Colorview for the Atari 8-bit where each scanline is assigned a part of > the spectrum (in its case, red green and blue). But it doesn't have to > be that way. It would be interesting to see this done with a 2600... I remember a color digitizer that was available for the Coco3 that could display an advertized 4096 colors in near-photo quality resolution. My understanding was that they used a medium-res graphics mode (could've been 640x192, though...don't quite remember) and flickered 3 images - R, G, and B. Might have been RBY...don't remember. Maybe black too. Anyway, when digitizing a pic, you only needed a B/W video cam! You'd use lighting gels to filter the proper color. I guess there was noticable flicker, but I saw some time lapse photos (delay = 3 video frames) taken of the screen, and it was amazing. -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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