Re: Re: [stella] Games that do bad things to HMOVE...

Subject: Re: Re: [stella] Games that do bad things to HMOVE...
From: <kurt.woloch@xxxxxxxxx>
Date: Mon, 27 Apr 1998 09:09:17 +0200
This program example (about hitting HMOVE at various cycles) is very
interesting. For the non-Supercharger-owners (like me, unfortunately...)
it would be interesting to know if the HMOVE blanks, if they appear,
always appear at the left of the screen, and if they are always 8 pixels
wide, regardless when HMOVE was hit.
Also it would be interesting WHEN the horizontal motion is actually
applied after HMOVE has been hit. If it is applied while the sprite is
displayed, this could have funny effects, such as stretchening the
sprite, garbling the sprite data, or whatever...

BTW, interesting that you used the label "Ziffern" in your source code,
which in fact is the german word for "numbers". Will you use japanese
labels next time?

With love ("Liebe") and some stretched ("auseinandergezogenen") Sprites
Kurt Woloch 

Archives (includes files) at
Unsub & more at

Current Thread