Subject: Re: Re: [stella] New members From: <kurt.woloch@xxxxxxxxx> Date: Mon, 4 May 1998 11:43:16 +0200 |
On Mon May 4 10:33:27 1998, Andrew Davie wrote: >My name is Andrew Davie, and I'm an old-timer in the videogame area. I've >written well over a dozen titles over the years on various machines, >including the NES, SNES, C64, Atari 400/800. I know my cycle times by >heart, and still remember half the bytecodes :) It 'd be interesting to know which games you wrote for these systems, and which of them were released, if any. None of mine wern't, sorry. >My skills are in making >machines do what they're not supposed to do :) My pride and joy was a >split-screen independant 8-directional scrolling on the NES without any >hardware support whatsoever. It was supposed to be impossible :) BTW, my C-64 Karaoke engine displays the lyrics using SPRITES!!! (7 of them on each line of text, the 8th for the indication. I can explain the process further, if somebody's interested.) I know that many games display more than 8 sprites on the C-64 (such as Atari's Dig Dug), but there's as well many who don't (for instance, in Atari's Mario Bros on the C-64, they flicker - which wouldn't have been necessary!). And the assembler demo of "Stone Sling" has a Hi-Res picture, similar to the Odyssey^3's one, but it's expanded below the border of the screen, where the river is displayed with sprites. Also, the horizon is expanded to the left and right using border-color changes. This way, you hardly realize the fact that the C-64 screen HAS got a border. Love, Kurt -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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