Subject: [stella] Formats From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Mon, 4 May 1998 01:50:30 -0700 (PDT) |
On Mon, 4 May 1998, Andrew Davie wrote: > we were to write - some are OK, some are awful. All caused me a lot of > sleep loss. Now I'm working on a 2600 game just for me :) If your goal is to push the 2600 to the limit and you plan on a cartridge than I would suggest you go with a banked ROM + RAM configuration of some type. We've been having some discussions along those lines and it seems as if anyone comes to a decision on a cartridge format that there will be a means to mass produce these, and also since one of the authors of a 2600 emulator is present, even if a new cartridge format is proposed (like some exotic 32K SRAM or something)) there is a good chance that he could integrate it so that you could use an emu for debugging it. 4K is enough for a minimalist game, as so many games demonstrated, but it takes more memory to do busier kernels with more gfx (i.e. Solaris, 16K). The best overal existing format, IMHO, is the Supercharger. For those who already own one, $0 hardware cost and modular code via multiload opens up lots of depth, plus more RAM to work with than even a 16K superchip cart. It's just hard to sell commercial software as .BINs vs. carts. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] New members, Andrew Davie | Thread | RE: [stella] Formats (64K Flat Mode, John Saeger |
Re: [stella] New members, Andrew Davie | Date | Re: Re: [stella] New members, Andrew Davie |
Month |