Subject: Re: Re: [stella] New members From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx> Date: Mon, 4 May 1998 18:53:01 +1000 |
>I know that many games display more than 8 sprites on the C-64 (such as >Atari's Dig Dug), but there's as well Ahhh I know all the secrets :) We had very large (>75% of screen) sprite matrices, absolutely flicker-free on the C64. The technique was rather interesting - I've remembered it all these years. The trick is not so much getting large blocks of sprites on screen, but in having NO flicker at the transition points. Yes, it is possible - I know how. Cheers A -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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