Subject: [stella] Update to my game From: Bob Colbert <retroware@xxxxxxxxxxxxx> Date: Mon, 04 May 1998 08:36:45 -0500 |
The latest update to my game is available on my homepage at http://www.novia.net/~rcolbert. It now sports scoring and an endgame sequence. The bombs now explode when they hit the gun. Nothing happens to your gun yet when the bombs hit it. That was much more time-consuming to write than you would think. If you think about it, when you have 3 copies of a sprite, but only 2 of them hit the gun, the 3rd must continue falling while have an explosion with double display, you get the idea. I also fine tuned the way paratroopers who have had their parachute shot fall and kill other paratroopers. Now if a paratrooper falls between 2 foxholes, it doesn't kill anyone. I also changed the height at which a paratrooper can be hit before he falls and kills someone, I lowered the height. There is no AI built in yet, I'll tackle that soon, so there still is no level design. The level starts with 2 helicopters and everything is random from that point on (not very random yet either :) Yes, when you shoot you LOOSE 75 points, this is modeled after Sabotage and is true to the game (though in Sabotage you lost 1 point - but you also get more points for items in my game). This is to deter you from just blasting away if you want a high score. I haven't tackled using paddles yet, but my initial thoughts are that I don't have enough cycles left - though I have a wicked idea to try :^0 Try it out on PCAE 2.0 or a real 2600, let me know your high score!!!! I think I had like 12000 once, but didn't really try really hard to get a high score, so it will be interesting. Actually, there is a fairly easy way that you could play a loooong time without dying right now - let's see if anyone figures it out :) have fun, Bob P.S. constructive critisism is not just welcomed but WANTED! -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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