Subject: RE: [stella] Formats (64K Flat Model??) From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Wed, 6 May 1998 11:29:32 -0400 (EDT) |
> Well, in my Jumpman clone (which has been pretty much placed on hold > until this summer), it wouldn't be too tough to create an algorithm that > created quite playable boards by itself. Since 50-60 _fancy_ boards You could do that on the SUpercharger... store the generated boards in RAM. Or you could do a multiload for four to ten boards at a time if they're pregenerated. But I like the idea of having it all on a cart :) > could take up 64K without any trouble, I wouldn't mind seeing a larger > cart. And I just figured while we were at it, might as well > over-engineer than not! ;) Not to mention all the timing issues than > can be circumvented by having creative branching in your now very long > display drawing kernal. Creative breanching? I'd think it'd be the other waqy round.... you could unroll almost the entire kernel in a large ROM space. > And I will have to respectfully disagree with your assertion than this > mythical 1 meg cart (by 1 meg, I merely meant to symbolize "much bigger > than we anticipate needing") would kill the nostalgia. If it's got two > sprites, reflected/mirrored playfields, whatever groovy sound chip is in > there, and a 6507 to run the whole shibang (leaving the display sync to > the software), it's going to walk, talk, and look like a duck, er, > 2600!!! I know you're not a PC guy, but still, remember the last time someone said "Oh, no one's ever gonna want more than 1 meg of space..." :) -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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