Subject: RE: [stella] Formats (64K Flat Model??) From: "A.K.A. TheWiz" <dankna@xxxxxxxxxx> Date: Wed, 6 May 1998 13:18:41 -0400 (EDT) |
> over-engineer than not! ;) Not to mention all the timing issues than > can be circumvented by having creative branching in your now very long > display drawing kernal. Granted, I spoke in haste and error. > And I will have to respectfully disagree with your assertion than this > mythical 1 meg cart (by 1 meg, I merely meant to symbolize "much bigger > than we anticipate needing") would kill the nostalgia. If it's got two > sprites, reflected/mirrored playfields, whatever groovy sound chip is in > there, and a 6507 to run the whole shibang (leaving the display sync to > the software), it's going to walk, talk, and look like a duck, er, > 2600!!! A walking 2600 I'd like to see... Which leaves the question of how. I'm thinking an 8-bit register with parts used as the high address bits, itself mapped to the top of all banks. This has the advantage of making it possible to add RAM bit-by-bit. I'm still new to this; I'll look up chip #s when I get home. ___Dan_Knapp____The_Mauve_Baron______________________Beep Blip Bonk_______ <dankna@xxxxxxxxxx><dankna@xxxxxxxxxxxxxx> http://users.bergen.org/~dankna rec.games.video.classic, NES, Atari 2600, C64, Mac yes Mac Murphy was a pessimist. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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